Monday, September 24, 2012

Week 3

Hello all,

Here's my current progress! Things will be a bit different because we have VIDEO!

A painted eye texture. I'm not 100% happy with the results, but at least it means that I know what I need to do to make it better.

 We also had to create an eye using procedural systems in Photoshop.

And this is the painted eye attached to some geometry.

 Same concept, but with shaders in Maya. I love using shaders. This eye would probably look close to the other eye if I built the eye better.

 And what's an eye without a head? The head model is the retopologized head for the head sculpt in the last week. The head model is further down this page.

We had to make an item and display it in 2 point perspective. Unfortunately, I originally did it wrong, so I didn't have time to finish the back 2 point perspective.

And here's the same prop modelled out and with some extra goodies. (It is a rough concept model) 

 And here's the head mentioned earlier.

And here's a potted plant. I have some more animations, but I'm having problems uploading them. Will do so later.

Monday, September 17, 2012

Week 2

Hello all,

It is 10:00 pm and I'm still in the classroom. Before I go home to sleep, I present week 2.

We had to make barrels, crates, and cups.

My first head in ZBrush.

My second head in ZBrush. Note that I did only one eye because it was easy and fast.

First set of lips. I did this before I did the heads.

One point perspective!

Two point perspective!

Monday, September 10, 2012

Week 1

Hello all,

I'm now a student at Capilano University. In order to show everyone what I've been up to, I want to show what I've done on a week to week basis. So, here's week 1!

A flower pot scene made in Softimage (XSI), and the table is made in Blender (I don't have Softimage at home)

One of the things we have to do for animation is take a character and pose him. Here's "Gangnam Style".

The first model that we had to do. If you can't guess what it is, either I can't model hands or you don't know what a hand looks like.

Here's another hand. First time I used ZBrush. The base hand model is not mine (can't remember the name of the artist. If he finds his hand on here and wants to let me know who he is, then feel free to let me know).

Same thing as the other posed character. This time, I borrowed the pose from Thiller.

And that's all for last week.